
James Lyrus
Lyrus Associates
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Posted - 2008.04.30 22:21:00 -
[1]
Edited by: James Lyrus on 30/04/2008 22:22:15
Originally by: thisismyalt
Originally by: Liang Nuren
Originally by: Larkonis Trassler WTB Falcon with drone bay
Me too, esp if it gets bonuses to ECM drones. ^_^
-Liang
Yo CCP, check out the all new CNF !!!
/me drools.
Anyway. Back on topic.
As far as I'm concerned, there are some bonuses which are good, and some which are 'ok'. The good bonuses are things like damage, resists, speed. They make a really significant difference to the primary operation of the ship.
Then there's the 'ok' bonuses. These are things like missile flight time, or ship agility, or 'more dronebay'. They're nice, and add a bit to the ship, but don't overly define it.
An armour rep bonus is essentially worse than a resistances bonus. Whilst on paper, it gives more tank, this boost is only applicable when the tank is running, and relies on using an active repair unit. (Or booster, for the shield boost bonuses).
Now, there's a whole lot of reasons that's bad - in PvP, up to the 'tank threshold' of the repair tank keeping up, it's better. But once this threshold is exceeded, it rapidly gets less effective - as the DPS increases, their life expectancy (and thus repair cycles) become defined by the number of effective hitpoints they have.
A resistance boost, gives increases effective hitpoints, and increased effective repair efficiency. It's therefore useful to active, passive and buffer tanks.
A repair amount bonus is only valid when the repper is running, and therefore only really applies to active tanking.
So yes, it's worse. But... well, some ships get good bonuses, some not so much. The bonuses alone don't actually define how good the ship is.
*shrug*. There's no easy fix really. A repair efficiency bonus is good for PvE. IF it got to the amount where it'd be good for PvP, then it'd be sick and wrong in PvE.
But ... well, do you feel the ships with repair amount bonuses are underpowered for some reason? It might be fun to have remote rep amount in there too. I don't think that'd actually be all that much a problem - remote rep gangs have other limitations. -- Crane needs more grid 249km locking? |